App Military Assemble: ScourgeBringer – “Does the favored roguelike platformer play effectively on cell?”


ScourgeBringer is a well-liked roguelike platformer that first launched in 2020. Now, it has made its technique to iOS and Android, giving extra gamers entry to this gem. Nevertheless, porting to cell may be tough since builders should revamp the sport to go well with touchscreen play, which is not straightforward. So, we handed ScourgeBringer over to our cell consultants, the App Military, to get their opinion on how the sport performs.

This is what they stated:

Michael Purdy

I actually just like the artwork fashion of this one. Has a pleasant pixel fashion that also seems to be vibrant and vibrant. It’s a platformer/ Metroidvania with very fluid controls for a cell recreation. Fight could be very quick, from what I’ve performed up to now. Sadly, I had a really busy weekend so I used to be unable to play for greater than an hour, however I’m having fun with it up to now and intend to play extra.

Dries Pretorius

Legacy. Aesthetically it evokes HyperLight Drifter. You’ve gotten a hub the place you improve utilizing assets you collected in your runs, then you definately hit the world and push. The sport is lauded on Steam, and all that splendour interprets effectively to cell, the controls are intuitive on the touchscreen, incorporating swipes out of your floating joystick into vicious dashes, and make contact with with the enemy means violence to them, moderately than the opposite manner spherical (a la Rogue Legacy).

My time with ScourgeBringer has been extremely enjoyable, it seems to be stunning, it sounds nice, the motion is visceral as you whack bullets again into attackers earlier than pulverising them beneath a flurry of world-shaking blows, it’s therapeutic, and it really works as easily on my iPad Air 1 because it does on my iPhone 11 with a modest file dimension beneath 200MB. This one is a GotY candidate for me, and it’ll maintain everlasting residence on all my gadgets.

Andrés Youlton

As a fan of rogue-lites/roguelikes, ScourgeBringer instantly caught my eye. On this recreation, you play as Kyhra, cleansing rooms of enemies and exploring the tower, in search of humanity’s redemption. Whereas ScourgeBringer shares the identical principal points as many rogue-lites – clear rooms, loot, combat the boss, go to the following stage – I just like the dynamic and fast-paced gameplay that the sprint and double bounce provide you with.

The fight itself is ok, with auto melee assaults when enemies are close to, which costs your pistol, and also you additionally get a smash assault which helps you to stun enemies. My principal drawback with the fight within the recreation is that the controls are fairly shut, so I are inclined to press an assault that I do not need.

The retro graphics are fairly good, and whereas the environment is fairly darkish, with a variety of blue and purple, nothing will get misplaced within the background, which is good. Personally, whereas this kind of recreation is nothing new, it hits all my spots: pixel artwork, rogue-lite, and fast-paced fight, so I do know this might be staying on my cellphone for fairly a while.

Matt ARen

Humanity has been pushed to the purpose of extinction by a pillar within the sky known as the ScourgeBringer. You need to now face the trial and save the world.

Whereas not as detailed as another rogue-lite counterparts, SB remains to be satisfying to take a look at. A cyberpunk meets historic tribe aesthetic units the tone design, with a blue, inexperienced, and purple color scheme. Reds, particularly blood, stand out and appears to be half of a bigger story component. The sport is effectively animated, no lagging famous. Closely synth temper items promising an extended apocalypse are abruptly pierced by an intense fight theme. It really works effectively with the setting. Sound results are a bit much less profitable, however nothing too irritating.


The gameplay is fundamental platform fight, with double jumps and sprint assaults. You need to cost your gun in shut fight, so primarily melee-based. You auto-attack with a sword when shut sufficient, and have another smash assault to stun enemies. The auto assault is a pleasant contact. Sadly, these controls are shut collectively, and errors usually occur. I’ve wasted my clip on a number of misfires.

The entire time I performed SB for this overview I used to be evaluating it to Fury Unleashed, which I reviewed in April. Comparatively, FU is superior in all points. Nevertheless, that doesn’t imply SB was unhealthy. I give SB a conditional Do Purchase when you’re into this sort of motion platformer. In case you solely want a type of in your life, I’d nonetheless follow FU.

Mark Abukoff

Handsome retro-graphics platformer/Metroidvania/rogue-like recreation that on one hand has loads in frequent with others of the style. On the identical time, there are many locations to discover. You’ve gotten weapons and tools and well being upgrades. As you clear a room of unhealthy guys generally you’ll discover a second wave of bigger, stronger unhealthy guys.

I preferred this, realizing that it was throwing extra of a problem at you (although the primary stage wasn’t too difficult for me- simply sufficient to really feel a little bit of satisfaction at beating it). Different occasions and afterward, defeating the unhealthy guys opens doorways to different rooms and extra attention-grabbing challenges. And as you progress, it will get a bit more difficult.

I preferred the general visible theme. Kind of darkish and dungeon-y to me, which is at all times good for one thing like this. Music and sounds had been okay however simply as a matter of non-public opinion, didn’t add something to my expertise so I turned the pontificate. My principal concern initially lies within the onscreen controls, which I discovered to be awkward and I had bother coordinating actions and jumps and assaults.

Would possibly simply be me. Your outcomes might range. However as soon as I plugged my iPhone into the BackBone controller, I had a fairly flawless management expertise. Leaping and taking pictures or swinging my sword. Bouncing/climbing alongside partitions. Even hovering generally lengthy sufficient to get off the proper assault or attain a better stage. For me anyway, the controller help makes this recreation silky clean from a mechanical standpoint.

All in all, this isn’t a novel, one-of-a-kind recreation. It’s been carried out earlier than. However on this case, it was carried out very effectively and is a pleasure to play and advance in. Particularly when you use a controller, this recreation is a winner within the style.

Chad Jones

Scourge Bringer is a fast-paced rogue-lite motion platformer within the vein of Lifeless Cells (however tons extra leaping/dashing). I just like the fast-paced motion and the music is fairly inspiring as effectively. Providing you with a pleasant metallic soundtrack if you get right into a combat. Controls on the cellphone had been playable nevertheless it was far more gratifying when taking part in with a controller. The swipe to sprint on the cellphone sort of works however wants some polish (and in truth is a bit to grasp on a controller as effectively). I really like the graphics. As I stated, it is extra within the vein of lifeless cells within the graphics division as effectively. I really feel it will get far more hectic as you proceed your journey and is difficult, however total I get pleasure from it.

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